SoFplus 20140531 - Server and Client
Commands (server and client)
- sp_sc_alias
- Create an alias. This command is similar to the
alias
command, but with sp_sc_alias
you can use arguments.
-
- Synopsis:
sp_sc_alias NAME COMMAND
-
- NAME
- Alias name
- COMMAND
- Command(s) to execute. When the alias is executed, argument expansion will be performed on the command. The following text will be replaced:
-
- ${nn} / #{nn}
- Argument number nn.
-
- 0
- Name of alias being executed (
NAME
)
- 1 .. nn
- Optional extra arguments
- ${@} / #{@}
- All arguments combined
- ${#} / #{#}
- Number of arguments
- Note:
- The alias command is stored in a cvar
_sp_sc_alias_NAME
. To modify the alias command after creating it, you can modify the cvar value. See _sp_sc_alias_*
- Example:
-
- Create an alias '
swap
' for the long sp_sv_client_swap
command:
]sp_sc_alias swap "sp_sv_client_swap #{1}"
- Use the new alias:
]swap 3
- sp_sc_cvar_append
- Append text to a cvar. The command does not put spaces between parameters.
-
- Synopsis:
sp_sc_cvar_append CVAR STRING...
-
- CVAR
- Destination variable where the command result will be stored
- STRING...
- Source string(s)
- Example:
]set test "This is "
]sp_sc_cvar_append test "some appended" " text"
]echo #test
This is some appended text
- sp_sc_cvar_append_newline
- Add a newline character to a cvar
-
- Synopsis:
sp_sc_cvar_append_newline CVAR
-
- CVAR
- Destination variable where the command result will be stored
- Example:
]set test "First line"
]sp_sc_cvar_append_newline test
]sp_sc_cvar_append test "Second line"
]echo #test
First line
Second line
- sp_sc_cvar_big_text
- Create big text
-
- Synopsis:
sp_sc_cvar_big_text DST CVAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- Note: Because this command needs 4 variables to store the result, it will be stored in
DST CVAR_1
, DST CVAR_2
, DST CVAR_3
and DST CVAR_4
- SRC CVAR
- Source variable
- Note:
- Only character 32 .. 127 will be converted to big text, because of the limited font size (5x8 pixels).
- Example:
]set small "Text soon to be big"
]sp_sc_cvar_big_text big small
]say #big_1
]say #big_2
]say #big_3
]say #big_4
- sp_sc_cvar_copy
- Copy cvar(s)
-
- Synopsis:
sp_sc_cvar_copy DST CVAR SRC CVAR...
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR...
- Source variable(s)
- Example:
]sp_sc_cvar_copy test othervar
- sp_sc_cvar_copy_latched
- Copy latched cvar(s)
-
- Synopsis:
sp_sc_cvar_copy_latched DST CVAR SRC CVAR...
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR...
- Source variable(s)
- Example:
]set deathmatch 4
deathmatch will be changed for next game.
]deathmatch
"deathmatch" is "1"
]sp_sc_cvar_copy_latched tmp deathmatch
]tmp
"tmp" is "4"
- sp_sc_cvar_escape
- Escape text
- Character codes are replaced by %hh, where hh is the hexadecimal value of the character
-
- Synopsis:
sp_sc_cvar_escape DST CVAR SRC CVAR CHAR CODE...
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- CHAR CODE
- Character code in %hh or %hh-%hh format that will be replaced.
- If nothing is specified, character code %01 .. %1f (color codes), '%', ';', '\' and '"' are replaced
- To replace everything, use '%00-%ff'.
- Example:
]set escapeme "Text with color codes"
]sp_sc_cvar_escape test escapeme
]echo #test
%03Text with %02color%03 codes
- sp_sc_cvar_find
- Find cvars
-
- Synopsis:
sp_sc_cvar_find DST CVAR PATTERN
-
- DST CVAR
- Destination variable where the command result will be stored
- Note: Because this command needs multiple variables to store the result, it will be stored like this:
DST CVAR_0
: Number of cvars found
DST CVAR_1
: First cvar
...
DST CVAR_n
: Cvar n
- PATTERN
- Cvar name mask (may contain ? and * wildcards)
- Example:
]sp_sc_cvar_find tmp _sp_cl_vid_*
]sp_sc_cvar_list tmp*
- sp_sc_cvar_hex
- Convert cvar contents to a hexadecimal string
- Character codes are replaced by hh, where hh is the hexadecimal value of the character
-
- Synopsis:
sp_sc_cvar_hex DST CVAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- Example:
]set hexme "Text with color codes"
]sp_sc_cvar_hex test hexme
]echo #test
03546578742002776974680320636f6c6f7220636f646573
- sp_sc_cvar_len
- Get string length
-
- Synopsis:
sp_sc_cvar_len DST CVAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- Example:
set text "Some text"
sp_sc_cvar_len test text
- sp_sc_cvar_list
- Display a list of cvars
-
- Synopsis:
sp_sc_cvar_list CVAR...
-
- CVAR
- Variable(s) mask (may contain ? and * wildcards)
- Example:
sp_sc_cvar_list _sp_cl_info_pos_? _sp_cl_info_skins_*
- sp_sc_cvar_math_abs
- Calculate absolute value
-
- Synopsis:
sp_sc_cvar_math_abs CVAR
-
- CVAR
- Variable to perform calculation on
- Example:
]set test -1.2
]sp_sc_cvar_math_abs test
]echo #test
1.200000
- sp_sc_cvar_math_add
- Add value to variable
-
- Synopsis:
sp_sc_cvar_math_add CVAR VALUE
-
- CVAR
- Variable to perform calculation on
- VALUE
- Value to add
- Example:
]set test 1.2
]sp_sc_cvar_math_add test 2.3
]echo #test
3.500000
- sp_sc_cvar_math_ceil
- Find integer ceiling
-
- Synopsis:
sp_sc_cvar_math_ceil CVAR
-
- CVAR
- Variable to perform calculation on
- Example:
]set test 1.2
]sp_sc_cvar_math_ceil test
]echo #test
2
- sp_sc_cvar_math_div
- Divide variable by value
-
- Synopsis:
sp_sc_cvar_math_div CVAR VALUE
-
- CVAR
- Variable to perform calculation on
- VALUE
- Value to divide by
- Example:
]set test 1.2
]sp_sc_cvar_math_div test 2.3
]echo #test
0.521739
- sp_sc_cvar_math_floor
- Find integer floor
-
- Synopsis:
sp_sc_cvar_math_floor CVAR
-
- CVAR
- Variable to perform calculation on
- Example:
]set test 1.2
]sp_sc_cvar_math_floor test
]echo #test
1
- sp_sc_cvar_math_mod
- Calculate the remainder of the division of variable by value
-
- Synopsis:
sp_sc_cvar_math_mod CVAR VALUE
-
- CVAR
- Variable to perform calculation on
- VALUE
- Value to divide by
- Example:
]set test 12
]sp_sc_cvar_math_mod test 2.3
]echo #test
0.500000
- sp_sc_cvar_math_mul
- Multiply variable by value
-
- Synopsis:
sp_sc_cvar_math_mul CVAR VALUE
-
- CVAR
- Variable to perform calculation on
- VALUE
- Value to multiply by
- Example:
]set test 1.2
]sp_sc_cvar_math_mul test 2.3
]echo #test
2.760000
- sp_sc_cvar_math_sqrt
- Calculate square root
-
- Synopsis:
sp_sc_cvar_math_sqrt CVAR
-
- CVAR
- Variable to perform calculation on
- Example:
]set test 1.2
]sp_sc_cvar_math_sqrt test
]echo #test
1.095445
- sp_sc_cvar_math_sub
- Subtract value from variable
-
- Synopsis:
sp_sc_cvar_math_sub CVAR VALUE
-
- CVAR
- Variable to perform calculation on
- VALUE
- Value to subtract
- Example:
]set test 1.2
]sp_sc_cvar_math_sub test 2.3
]echo #test
-1.100000
- sp_sc_cvar_nbsp
- Replace normal spaces (character 32) by No-break SPaces (character 129)
-
- Synopsis:
sp_sc_cvar_nbsp DST CVAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- Example:
]sp_sc_cvar_nbsp some_variable some_source_variable
- sp_sc_cvar_no_color
- Remove color
-
- Synopsis:
sp_sc_cvar_no_color DST CVAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- Example:
]sp_sc_cvar_no_color some_variable some_source_variable
- sp_sc_cvar_random_float
- Generate a random floating point number
-
- Synopsis:
sp_sc_cvar_random_float CVAR MIN VALUE MAX VALUE
-
- CVAR
- Destination variable where the command result will be stored
- MIN VALUE
- Minumum value
- MAX VALUE
- Maximum value
- Example:
]sp_sc_cvar_random_float test -50.2 80.1
- sp_sc_cvar_random_int
- Generate a random integer
-
- Synopsis:
sp_sc_cvar_random_int CVAR MIN VALUE MAX VALUE
-
- CVAR
- Destination variable where the command result will be stored
- MIN VALUE
- Minumum value
- MAX VALUE
- Maximum value
- Example:
]sp_sc_cvar_random_int test -50 80
- sp_sc_cvar_replace
- Replace characters in a cvar
-
- Synopsis:
sp_sc_cvar_replace DST CVAR SRC CVAR REPLACE...
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- REPLACE...
- Replacement specification(s)
%fc:
: Delete single hexadecimal character code 'fc'
%fb-%fe:
: Delete hexadecimal character range 'fb'..'fe'
%fc:%tc
: Replace single hexadecimal character code 'fc' with 'tc'
%fb-%fe:%tc
: Replace hexadecimal character range 'fb'..'fe' with 'tc'
%fb-%fe:%tb-%te
: Replace hexadecimal character range 'fb'..'fe' with 'tb'..'te'. The from and to range have to be the same size.
- Example:
// Delete spaces (%20)
// Delete colors (%01-%1f)
// Replace numbers (%30-%39) with ? (%3f)
// Replace A..Z (%41-%5a) with a..z (%61-%7a)
]sp_sc_cvar_replace replaced original %20: %01-%1f: %30-%39:%3f %41-%5a:%61-%7a
- sp_sc_cvar_save
- Save cvars to file
-
- Synopsis:
sp_sc_cvar_save FILENAME CVAR...
-
- FILENAME
- Name of the file where all variables will be stored. The location on disk will be as follows:
user/sofplus/data/FILENAME
- CVAR...
- Source variable(s), or source variable mask
- Example:
]sp_sc_cvar_save var_save.cfg somevar anothervar _sp_cl_info_pos_? _sp_cl_info_skins_*
]exec sofplus/data/var_save.cfg
- sp_sc_cvar_split
- Split text and store in multiple variables
-
- Synopsis:
sp_sc_cvar_split DST CVAR SPLIT CHAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- Note: Because this command needs multiple variables to store the result, it will be stored like this:
DST CVAR_0
: Number of split parts
DST CVAR_1
: First split part
...
DST CVAR_n
: Split part n
- SPLIT CHAR
- Character where the splits will be made. The split character must be a single character or in %hh format, where hh is the hexadecimal value of the character.
- SRC CVAR
- Source variable
- Example:
]set splitme "Some text\to\split"
]sp_sc_cvar_split test \ splitme
]echo #test_0
3
]echo #test_3
split
- sp_sc_cvar_sset
- Set a cvar. The command is similar to sset, but this command does not put spaces between parameters.
-
- Synopsis:
sp_sc_cvar_sset CVAR STRING...
-
- CVAR
- Destination variable where the command result will be stored
- STRING...
- Source text(s)
- Example:
]sp_sc_cvar_sset test "He" "llo World!"
]echo #test
Hello World!
- sp_sc_cvar_substr
- Get a substring from a cvar
-
- Synopsis:
sp_sc_cvar_substr DST CVAR SRC CVAR START LENGTH
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- START
- Start position. Strings start at position 0. If a negative number is used, the start will be calculated from the end of the source string.
- LENGTH
- Number of characters to copy. If a negative number is used, that number of characters will be omitted from the end of the source string.
- Example:
]set longvar "Some long string"
]sp_sc_cvar_substr test longvar 2 10
]echo #test
me long st
- sp_sc_cvar_unescape
- UnEscape text
- Hexadecimal escape sequences %hh, where hh is 00 .. ff, are replaced by their character representation
-
- Synopsis:
sp_sc_cvar_unescape DST CVAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- Example:
]set unescapeme "%03Text with %02color%03 codes"
]sp_sc_cvar_unescape test unescapeme
]echo #test
Text with color codes
- sp_sc_cvar_unhex
- Convert a hexadecimal string to a character string
- Replace hh hex codes by their character representation
-
- Synopsis:
sp_sc_cvar_unhex DST CVAR SRC CVAR
-
- DST CVAR
- Destination variable where the command result will be stored
- SRC CVAR
- Source variable
- Example:
]set unhexme "03546578742002776974680320636f6c6f7220636f646573"
]sp_sc_cvar_unhex test unhexme
]echo #test
Text with color codes
- sp_sc_exec_cvar
- Execute commands from a cvar
-
- Synopsis:
sp_sc_exec_cvar CVAR
-
- CVAR
- Name of the cvar to execute
- Example:
]set test "echo Hello; echo World!"
]sp_sc_exec_cvar test
Hello
World!
- sp_sc_exec_file
- Execute a script. This command is similar to the
exec
command, but it will not echo a message to the console. This command was added, because the console got filled with 'execing ...' messages when doing recursive execs.
-
- Synopsis:
sp_sc_exec_file FILENAME
-
- FILENAME
- Name of the script to execute
- Example:
]sp_sc_exec_file example.cfg
- sp_sc_file_find
- Find files
-
- Synopsis:
sp_sc_file_find DST CVAR PATTERN OPTION...
-
- DST CVAR
- Destination variable where the command result will be stored
- Note: Because this command needs multiple variables to store the result, it will be stored like this:
DST CVAR_0
: Number of files found
DST CVAR_1
: First filename
...
DST CVAR_n
: Filename n
- PATTERN
- Search path (may contain ? and * wildcards in the filename part)
- OPTION
- Optional arguments:
pak
Search inside pakfiles (default if neither pak
nor filesystem
are specified)
filesystem
Search in the user directory on the filesystem (default if neither pak
nor filesystem
are specified)
file
Search for files (default if neither file
nor directory
are specified)
directory
Search for directories (default if neither file
nor directory
are specified)
recursive
Search inside subdirectories
- If no arguments are specified, the default is:
pak filesystem file directory
- Example:
]sp_sc_file_find dir maps/a*.bsp pak filesystem file recursive
]sp_sc_cvar_list dir_*
set dir_0 "7"
set dir_7 "maps/dm/aztec2001.bsp"
set dir_6 "maps/dm/aztec2.bsp"
set dir_5 "maps/dm/akercity.bsp"
set dir_4 "maps/dm/airportdm.bsp"
set dir_3 "maps/arm3.bsp"
set dir_2 "maps/arm2.bsp"
set dir_1 "maps/arm1.bsp"
- sp_sc_flow_if
- Flow control: IF
-
- Synopsis:
sp_sc_flow_if TYPE CV-TYPE CVAR/VALUE COMPARE CV-TYPE CVAR/VALUE TRUE COMMAND [FALSE COMMAND]
-
- TYPE
number
Numerical comparison
text
Case sensitive text comparison
itext
Case insensitive text comparison
- CV-TYPE
cvar
CVAR/VALUE
is a variable name
val
CVAR/VALUE
is a value
- CVAR/VALUE
- Variable or value to compare
- COMPARE
==
Equal
!=
Not equal
<
Less than
<=
Less than or equal
>
Greater than
>=
Greater than or equal
- TRUE COMMAND
- Command(s) to execute when the comparison succeeds
- FALSE COMMAND
- Command(s) to execute when the comparison fails
- Example:
]sp_sc_flow_if number cvar team_red_blue == val 0 "echo RED" "echo BLUE"
- sp_sc_flow_while
- Flow control: WHILE
-
- Synopsis:
sp_sc_flow_while TYPE CV-TYPE CVAR/VALUE COMPARE CV-TYPE CVAR/VALUE COMMAND
-
- TYPE
number
Numerical comparison
text
Case sensitive text comparison
itext
Case insensitive text comparison
- CV-TYPE
cvar
CVAR/VALUE
is a variable name
val
CVAR/VALUE
is a value
- CVAR/VALUE
- Variable or value to compare
- COMPARE
==
Equal
!=
Not equal
<
Less than
<=
Less than or equal
>
Greater than
>=
Greater than or equal
- COMMAND
- Command(s) to execute when the comparison succeeds
- Example:
]set counter 1
]sp_sc_flow_while number cvar counter <= val 10 "echo #counter; add counter 1"
- sp_sc_func_alias
- Create an alias for a function which can be used instead of
sp_sc_func_exec FUNCTION
.
-
- Synopsis:
sp_sc_func_alias NAME FUNCTION
-
- NAME
- Alias name
- FUNCTION
- Name of the function to execute.
- Example:
-
- Create an alias '
cidr
' for the long spf_sc_ip_to_cidr
function name:
]sp_sc_func_alias cidr spf_sc_ip_to_cidr
- Use the new alias:
]cidr 192.168.199.123 22 result
]echo #result
192.168.196.0/22
- sp_sc_func_exec
- Execute a function.
-
- Synopsis:
sp_sc_func_exec NAME ARGUMENT...
-
- NAME
- Function name
- ARGUMENT
- Function argument(s)
- Example:
-
- Create a .func file (e.g. example.func):
function demo( ~arg1, ~arg2, * )
{
echo "ARG1:" #~arg1
echo "ARG2:" #~arg2
echo "Additional arguments:" #~0
set ~count 1
sp_sc_flow_while number cvar ~count <= val #~0
{
sp_sc_cvar_copy ~val ~$~count
sp_sc_cvar_sset ~msg " " #~count ": " #~val
echo #~msg
add ~count 1
}
}
- Load the function:
]sp_sc_func_load_file example.func
- Execute the function:
]sp_sc_func_exec demo "First argument" second third fourth "The Fifth" sixth
ARG1: First argument
ARG2: second
Additional arguments: 4
1: third
2: fourth
3: The Fifth
4: sixth
- sp_sc_func_list
- Display a list of functions
-
- Synopsis:
sp_sc_func_list FUNCTION...
-
- FUNCTION
- Function(s) mask (may contain ? and * wildcards)
- Example:
sp_sc_func_list spf_sc_ip_* .*
- sp_sc_func_load_cvar
- Load functions from a cvar
-
- Synopsis:
sp_sc_func_load_cvar CVAR
-
- CVAR
- Variable from which the function(s) will be loaded
- Example:
sp_sc_func_load_cvar somecvar
- sp_sc_func_load_file
- Load functions from a file
-
- Synopsis:
sp_sc_func_load_file FILE
-
- FILE
- File from which the function(s) will be loaded
- Example:
sp_sc_func_load_file somefile.func
- sp_sc_info_net
- Update the
_sp_sc_info_net_*
cvars with network traffic info
-
- Synopsis:
sp_sc_info_net
- Example:
]sp_sc_info_net
- sp_sc_info_net_reset
- Reset the network traffic counters
-
- Synopsis:
sp_sc_info_net_reset
- Example:
]sp_sc_info_net_reset
- sp_sc_info_time
- Update the
_sp_sc_info_time_*
cvars
-
- Synopsis:
sp_sc_info_time
- Example:
]sp_sc_info_time
- sp_sc_on_change
- Create an on_change event handler
-
- Synopsis:
sp_sc_on_change NAME FUNCTION
-
- NAME
- Variable name for which an on change event handler should be created
- FUNCTION
- Comma separated list of function names to execute
- Note:
- The on_change function name is stored in a cvar
_sp_sc_on_change_NAME
. To modify the on_change function name after creating it, you can modify the cvar value.
- Example:
-
- Create a .func (e.g. on_change.func):
function spf_sc_on_change( ~name )
{
sp_sc_cvar_copy ~value #~name
echo "Value of" #~name "changed to" #~value
}
- Load the function:
]sp_sc_func_load_file on_change.func
- Cheate an on_change event for the
skin
variable:
]sp_sc_on_change skin "spf_sc_on_change"
- Change your skin and see what happens:
]set skin taylor
Value of skin changed to taylor
- sp_sc_timer
- Set a timer event
-
- Synopsis:
sp_sc_timer DELAY COMMAND
-
- DELAY
- Numer of milliseconds to wait before executing the command(s)
- COMMAND
- Command(s) to execute
- Example:
]sp_sc_timer 5000 "echo Timer event"
- sp_sc_uptime
- Print uptime info
-
- Synopsis:
sp_sc_uptime
- Example:
]sp_sc_uptime
- winstart
- The winstart command has been disabled by default. To enable it, add
+set
_sp_sc_enable_winstart 1
to the commandline.
Commands (client)
- sp_cl_console
- Turn console on or off. You can use
toggleconsole
to turn the console on when it's off or off when it's on.
-
- Synopsis:
sp_cl_console ACTION
-
- ACTION
- Can be
on
or off
- Example:
]sp_cl_console on
- sp_cl_info_map
- Write info to
_sp_cl_info_*
cvars
- The current map
-
-
- Synopsis:
sp_cl_info_map
- Example:
]sp_cl_info_map
- sp_cl_info_pos
- Write info to
_sp_cl_info_*
cvars
- Your current position (same data as produced by setting the
cl_showlocation
cvar to 1
)
-
-
- Synopsis:
sp_cl_info_pos
- Example:
]sp_cl_info_pos
- sp_cl_info_skins
- Write info to
_sp_cl_info_*
cvars
- A list of all player info (same data as produced by the
skins
command)
-
-
- Synopsis:
sp_cl_info_skins
- Example:
]sp_cl_info_skins
- connect
- The connect command has been modified.
- Just before connecting, the following will happen:
-
-
- Synopsis:
connect SERVER
-
- SERVER
- Server ip or hostname
- Example:
-
- Create a .func (e.g. on_connect.func) with server specific settings:
function spf_cl_on_connect()
{
set password "player"
set spectator_password "specme"
zero rcon_password
sp_sc_flow_if text val #_sp_cl_info_server == val "1.2.3.4:28920"
{
set rcon_password "RconPass"
}
sp_sc_flow_if text val #_sp_cl_info_server == val "123.4.5.6:28910"
{
set password "SecretPass"
set spectator_password "MyPass"
}
}
- Load the function:
]sp_sc_func_load_file on_connect.func
- Set the on connect function:
]set _sp_cl_on_connect "spf_cl_on_connect"
- Connect to a server:
]connect 1.2.3.4:28920
- screenshot
- The screenshot command has been modified.
- Screenshots will be written in PNG format.
- serverstatus
- For security reasons, this command has been replaced by a modified version. You shouldn't see anything different on the outside.
- tgashot
- The old
screenshot
command has been renamed to tgashot
.
- Screenshots will be written in TGA format.
Commands (server)
- sp_sv_client_blue
- Force client into the blue team. The
team_red_blue
cvar will be set.
-
- Synopsis:
sp_sv_client_blue SLOT|*
-
- SLOT|*
- Slot number of the player (
0
.. 31
) or a *
for all players
- Example:
]sp_sv_client_blue 3
- sp_sv_client_check
- Read a cvar from a client. The client will respond through the
.check
command.
-
- Synopsis:
sp_sv_client_check SLOT CHALLENGE CVAR
-
- SLOT
- Slot number of the player (
0
.. 31
)
- CHALLENGE
- An 8 character challenge string that will be returned by the client
- CVAR
- Name of the variable to be read
- Example:
-
- Create a .func file (e.g. cvar_check.func):
function .check( ~slot, ~challenge, ~cvar, ~value )
{
echo challenge: #~challenge / cvar: #~cvar / value: #~value
}
- Load the function:
]sp_sc_func_load_file cvar_check.func
- Check a cvar:
]sp_sv_client_check 0 abcdefgh gl_modulate
challenge: abcdefgh / cvar: gl_modulate / value: 1.164286
- sp_sv_client_cvar_set
- Set a cvar on the client
-
- Synopsis:
sp_sv_client_cvar_set SLOT CVAR NUMBER STRING
-
- SLOT
- Slot number of the player (
0
.. 31
)
- CVAR NUMBER
- Variable number to set (
0
.. 99
). On the client the variable _sp_cl_sv_CVAR NUMBER
will be filled.
- STRING
- Text to put into the variable
- Example:
]sp_sv_client_cvar_set 3 1 "Hello World!"
- sp_sv_client_play
- Force client into player mode. The
spectator
and password
cvars will be set.
-
- Synopsis:
sp_sv_client_play SLOT|*
-
- SLOT|*
- Slot number of the player (
0
.. 31
) or a *
for all players
- Example:
]sp_sv_client_play 3
- sp_sv_client_red
- Force client into the red team. The
team_red_blue
cvar will be set.
-
- Synopsis:
sp_sv_client_red SLOT|*
-
- SLOT|*
- Slot number of the player (
0
.. 31
) or a *
for all players
- Example:
]sp_sv_client_red 3
- sp_sv_client_spec
- Force client into spectator mode. The
spectator
and spectator_password
cvars will be set.
-
- Synopsis:
sp_sv_client_spec SLOT|*
-
- SLOT|*
- Slot number of the player (
0
.. 31
) or a *
for all players
- Example:
]sp_sv_client_spec 3
- sp_sv_client_swap
- Force client into the red or blue team. The
team_red_blue
cvar will be set.
-
- Synopsis:
sp_sv_client_swap SLOT|*
-
- SLOT|*
- Slot number of the player (
0
.. 31
) or a *
for all players
- Example:
]sp_sv_client_swap 3
- sp_sv_info_client
- Get client information and put it in the
_sp_sv_info_client_*
variables
-
- Synopsis:
sp_sv_info_client SLOT
-
- SLOT
- Slot number of the player (
0
.. 31
)
- Example:
]sp_sv_info_client 3
- sp_sv_info_client_mod
- Get client MOD (Means Of Death) information and put it in the
_sp_sv_info_client_mod_*
variables
-
- Synopsis:
sp_sv_info_client_mod SLOT MOD
-
- SLOT
- Slot number of the player (
0
.. 31
)
- MOD
- MOD index (
0
.. 38
)
- Example:
]sp_sv_info_client_mod 3 4
- sp_sv_info_frames
- Get current server frame and put it in the _sp_sv_info_frames variable
-
- Synopsis:
sp_sv_info_frames
- Example:
]sp_sv_info_frames
- sp_sv_players
- Print a list of player stats (clients can use the .players command to get the same output)
-
- Synopsis:
sp_sv_players
- Example:
]sp_sv_players
- sp_sv_print_broadcast
- Broadcast a message to all players
-
- Synopsis:
sp_sv_print_broadcast STRING
-
- STRING
- Text to broadcast
- Example:
]sp_sv_print_broadcast "Hello World!"
- sp_sv_print_client
- Send a message to one client
-
- Synopsis:
sp_sv_print_client SLOT STRING
-
- SLOT
- Slot number of the player (
0
.. 31
)
- STRING
- Text to send to client
- Example:
]sp_sv_print_client 3 "Hello World!"
- sp_sv_print_sp_broadcast
- Broadcast a message to all players
-
- Synopsis:
sp_sv_print_sp_broadcast SP INDEX [STRING...]
-
- SP INDEX
- String package string index number
- STRING...
- Extra arguments, indicated with %s in the string package string
- Example:
]sp_sv_print_sp_broadcast 12 "variable text"
- sp_sv_print_sp_client
- Send a message to one client
-
- Synopsis:
sp_sv_print_sp_client SLOT SP INDEX [STRING...
-
- SLOT
- Slot number of the player (
0
.. 31
)
- SP INDEX
- String package string index number
- STRING...
- Extra arguments, indicated with %s in the string package string
- Example:
]sp_sv_print_sp_client 3 12 "variable text"
- sp_sv_say_mute
- Mute client(s)
-
- Synopsis:
sp_sv_say_mute SLOT|*
-
- SLOT|*
- Slot number of the player (
0
.. 31
) or a *
for all players
- Example:
]sp_sv_say_mute 3
- sp_sv_say_unmute
- Unmute client(s)
-
- Synopsis:
sp_sv_say_unmute SLOT|*
-
- SLOT|*
- Slot number of the player (
0
.. 31
) or a *
for all players
- Example:
]sp_sv_say_unmute 3
- sp_sv_sound_broadcast
- Play a sound file for all clients
-
- Synopsis:
sp_sv_sound_broadcast SOUND FILE INDEX
-
- SOUND FILE INDEX
- Sound file index number (
1
.. 20
). The name of the sound file to be played will be read from the variable _sp_sv_sound_SOUND FILE INDEX
.
- Example:
]set _sp_sv_sound 1
]set _sp_sv_sound_9 "sp/godlike.wav"
... map restart ...
]sp_sv_sound_broadcast 9
- sp_sv_sound_client
- Play a sound file for one client
-
- Synopsis:
sp_sv_sound_client SLOT SOUND FILE INDEX
-
- SLOT
- Slot number of the player (
0
.. 31
)
- SOUND FILE INDEX
- Sound file index number (
1
.. 20
). The name of the sound file to be played will be read from the variable _sp_sv_sound_SOUND FILE INDEX
.
- Example:
]set _sp_sv_sound 1
]set _sp_sv_sound_9 "sp/godlike.wav"
... map restart ...
]sp_sv_sound_client 3 9
- gamemap
- See also map
- link
- The link command has been disabled.
- map
- The '\' character will be replaced by '/' because it will cause trouble in the server list.
- Map names can be prefixed with text and a colon: PREFIX
:
MAPNAME. The prefix can be used in the _sp_sv_on_map_rotate event.
Client commands
- .fps
- Set maximum framerate (changes cl_maxfps)
-
- Synopsis:
.fps FPS
-
- FPS
- Framerate (
30
.. 999
or server maximum)
- Example:
].fps 120
- .kill
- Commit suicide. This may be usefull when you're stuck and don't have console available.
-
- Synopsis:
.kill
- Example:
].kill
- .no
- Vote no
-
- Synopsis:
.no
- Example:
].no
- .players
- Display player info (somewhat similar to players and rcon status)
-
- Synopsis:
.players
- Example:
].players
- .run
- Enable always run mode (changes cl_run to 1)
-
- Synopsis:
.run
- Example:
].run
- .timelimit
- Display information about the timelimit
-
- Synopsis:
.timelimit
- Example:
].timelimit
- .vote ammo
- Start a vote for limited/unlimited ammo
-
- Synopsis:
.vote ammo AMMO
-
- AMMO
- Ammo type (
limited
/ unlimited
)
- Example:
].vote ammo limited
- .vote control_limit
- Start a vote to change the control_limit
-
- Synopsis:
.vote control_limit CONTROL_LIMIT
-
- CONTROL_LIMIT
- Number of control points before rotating the map
- Example:
].vote control_limit 123
- .vote ctf_loops
- Start a vote to change the ctf_loops
-
- Synopsis:
.vote ctf_loops CTF_LOOPS
-
- CTF_LOOPS
- Number of flags to be captured before rotating the map
- Example:
].vote map dm/nyccdm3
- .vote fraglimit
- Start a vote to change the fraglimit
-
- Synopsis:
.vote fraglimit FRAGLIMIT
-
- FRAGLIMIT
- Number of frags before rotating the map
- Example:
].vote fraglimit 123
- .vote gametype
- Start a vote to change the gametype
-
- Synopsis:
.vote gametype GAMETYPE
-
- GAMETYPE
- Gametype (
0
.. 10
)
1
DM (Deathmatch)
2
Assassin
3
Arsenal
4
CTF (Capture The Flag)
5
Realistic
6
Control
7
CTB (Conquer The Bunker)
8
Team DM
9
Team Realistic
10
Red/Blue CTB
- Example:
].vote gametype 4
- .vote info
- Request vote info into the
_sp_cl_sv_0
.. _sp_cl_sv_4
variables
-
- Synopsis:
.vote kick
- Example:
].vote info
- .vote kick
- Start a vote to kick a player
-
- Synopsis:
.vote kick KICK
-
- KICK
- Slot number of the player (
0
.. 31
)
- Example:
].vote kick 3
- .vote map
- Start a vote to change to another map
-
- Synopsis:
.vote map MAP
-
- MAP
- Map to change to
- Example:
].vote map dm/nyccdm3
- .vote next
- Start a vote to end the current map (and go to the next map)
-
- Synopsis:
.vote next
- Example:
].vote next
- .vote no
- Vote no
-
- Synopsis:
.vote no
- Example:
].vote no
- .vote restart
- Start a vote to restart the current map
-
- Synopsis:
.vote restart
- Example:
].vote restart
- .vote timelimit
- Start a vote to change the timelimit
-
- Synopsis:
.vote timelimit TIMELIMIT
-
- TIMELIMIT
- Amount of time before rotating the map
- Example:
].vote timelimit 123
- .vote weapons
- Start a vote for all/bullet-only weapons
-
- Synopsis:
.vote weapons WEAPONS
-
- WEAPONS
- Weapons type (
all
.. bullet
)
- Example:
].vote weapons all
- .vote yes
- Vote yes
-
- Synopsis:
.vote yes
- Example:
].vote yes
- .yes
- Vote yes
-
- Synopsis:
.yes
- Example:
].yes
- .COMMAND
- Server admins can add their own client command functions. The function name must begin with a dot. Optional function arguments can be defined by the admin. See sp_sc_func_exec for more information about functions.
-
- Function arguments:
-
- 1
- Slot number of client
- 2+
- Optional extra arguments
Cvars (server and client)
- _sp_sc_alias_*
- Contains the commands to be executed when an alias is used. When a player uses the alias
NAME
, the command in the variable _sp_sc_alias_NAME
will be executed. Use the sp_sc_alias command to create an alias.
- _sp_sc_enable_winstart
- Winstart enable. Set this variable on the commandline to enable the dangerous winstart command.
-
- Values:
-
- 0
- Disable (default)
- 1
- Enable
- Example:
SoF.exe +set _sp_sc_enable_winstart 1
- _sp_sc_info_net_rcv_bytes
- Is set to the number of received bytes when the sp_sc_info_net command is executed.
- _sp_sc_info_net_rcv_packets
- Is set to the number of received packets when the sp_sc_info_net command is executed.
- _sp_sc_info_net_seconds
- Is set to the number of elapsed seconds since starting counting when the sp_sc_info_net command is executed.
- _sp_sc_info_net_snd_bytes
- Is set to the number of sent bytes when the sp_sc_info_net command is executed.
- _sp_sc_info_net_snd_packets
- Is set to the number of sent packets when the sp_sc_info_net command is executed.
- _sp_sc_info_time_datetime
- Is set to the current date and time (yyyy-mm-dd hh:mm:ss) when the sp_sc_info_time command is executed.
- _sp_sc_info_time_min
- Is set to the number of elapsed minutes since SoF started when the sp_sc_info_time command is executed.
- _sp_sc_info_time_sec
- Is set to the number of elapsed seconds since SoF started when the sp_sc_info_time command is executed.
- _sp_sc_info_version
- Contains SoFplus version information
- _sp_sc_log_net
- Network traffic logging
-
- Values:
-
- 0
- Disable (default)
- 1
- Enable. Network data will be written to
user/sofplus/log/net_00.log
.. user/sofplus/log/net_59.log
(depending on the current second). After a minute, old data wil be overwritten by newer data. To convert the logged data to a readable format, you can use the splogconv.exe program.
- _sp_sc_log_net_error
- Network traffic logging of bad packets
-
- Values:
-
- 0
- Disable (default)
- 1
- Enable. Bad packets will be logged to
user/sofplus/log/net_err.log
. To convert the logged data to a readable format, you can use the splogconv.exe program.
- _sp_sc_on_change_*
- Contains a comma separated list of function names to be executed when a variable changes. Use the sp_sc_on_change command to create an on_change event handler.
-
- Function arguments:
-
- 1
- Name of the changed variable
- _sp_sc_time_utc
- Time format for logging and commands
-
- Values:
-
- 0
- Local time
- 1
- UTC (Coordinated Universal Time) (default)
- allow_download
- Allow downloading. Should be set to 1 on client and server, because SoFplus uses custom string packages.
-
- Values:
-
- 0
- Downloading not allowed
- 1
- Downloading allowed
- allow_download_sounds
- Allow downloading. Should be set to 1 on client and server, because SoFplus uses custom sounds.
-
- Values:
-
- 0
- Downloading not allowed
- 1
- Downloading allowed
- allow_download_stringpackage
- Allow downloading. Should be set to 1 on client and server, because SoFplus uses custom string packages.
-
- Values:
-
- 0
- Downloading not allowed
- 1
- Downloading allowed
- ip
- Force SoF to bind to the specified IP address. If your PC has multiple IP addresses, you can use this to select the correct address.
-
- Example:
SoF.exe +set ip 127.0.0.1
- noipx
- Disable IPX
-
- Values:
-
- 0
- Enable IPX
- 1
- Disable IPX (default)
- Example:
SoF.exe +set noipx 1
Cvars (client)
- _sp_cl_cpu_cool
- Reduce CPU usage to keep the CPU cool
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_cl_fps_debuggraph_color
- FPS graph color in hexadecimal ABGR format (default = 9f00ff00). See also cl_showfps.
- _sp_cl_fps_debuggraph_height
- FPS graph height (default = 15). See also cl_showfps.
- _sp_cl_fps_debuggraph_shift
- FPS graph shift upwards (default = 0). See also cl_showfps.
- _sp_cl_frame_delay
- Minimum delay between frames (in milliseconds) (default = 7)
- _sp_cl_info_map
- Is set when the sp_cl_info_map command is executed.
- _sp_cl_info_pos_x
- Is set when the sp_cl_info_pos command is executed.
- _sp_cl_info_pos_y
- Is set when the sp_cl_info_pos command is executed.
- _sp_cl_info_pos_yaw
- Is set when the sp_cl_info_pos command is executed.
- _sp_cl_info_pos_z
- Is set when the sp_cl_info_pos command is executed.
- _sp_cl_info_server
- Is set to the server ip or hostname when the connect command is executed.
- _sp_cl_info_skins_name_*
- The variables
_sp_cl_info_skins_name_0
.. _sp_cl_info_skins_name_31
are set when the sp_cl_info_skins command is executed.
- _sp_cl_info_skins_red_blue_*
- The variables
_sp_cl_info_skins_red_blue_0
.. _sp_cl_info_skins_red_blue_31
are set when the sp_cl_info_skins command is executed.
- _sp_cl_info_skins_skin_*
- The variables
_sp_cl_info_skins_skin_0
.. _sp_cl_info_skins_skin_31
are set when the sp_cl_info_skins command is executed.
- _sp_cl_info_skins_team_*
- The variables
_sp_cl_info_skins_team_0
.. _sp_cl_info_skins_team_31
are set when the sp_cl_info_skins command is executed.
- _sp_cl_info_slot
- Is set to the current connection slot
- _sp_cl_info_state
- Is set to the current connection state
-
- Values:
-
- 1
- Not connected
- 2
- Attempting to connect to a server
- 4
- (Re)connecting to a server
- 7
- Loading map
- 8
- Spawned into the map
- _sp_cl_info_vid_mode
- Currently active video mode.
- _sp_cl_info_vid_modes
- Available video modes reported by Windows.
- _sp_cl_mumble
- Mumble support
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_cl_master_gamespy
- GameSpy master server (sof1master.megalag.org)
- _sp_cl_on_connect
- Contains a comma separated list of function names to be executed when the connect command is executed.
- _sp_cl_print
- Print packet parsing. When enabled, print packets will be parsed and corresponding
_sp_cl_print_*
variables will be set.
-
- Values:
-
- 0
- Disable parsing; Always print packet (default)
- 1
- Enable parsing; Always print packet
- 2
- Enable parsing; Print unparsed packet (not a result of
rcon status
or rcon CVAR NAME
)
- 3
- Enable parsing; Don't print packet
- Example:
-
- Enable print message parsing and get server status and a cvar:
]set _sp_cl_print 1
]rcon status
]rcon timelimit
- Wait a bit to let the server respond...
]echo #_sp_cl_print_status_map
dm/nyccdm1
]echo #_sp_cl_print_cvar_timelimit
20
- _sp_cl_print_cvar_*
- Rcon cvar get result. When parsing the result from a
rcon CVAR NAME
command, the result will be stored in _sp_cl_print_cvar_CVAR NAME
.
-
- Example:
-
- Enable print message parsing and get a cvar:
]set _sp_cl_print 1
]rcon timelimit
- Wait a bit to let the server respond...
]echo #_sp_cl_print_cvar_timelimit
20
- _sp_cl_print_data
- Unconnected print packets (result from rcon commands, serverstatus, echo, ...) will be stored in this variable.
- _sp_cl_print_status_gametype
- Rcon status result. When parsing the response to a
rcon status
command, the gametype will be stored in this variable.
- _sp_cl_print_status_ip_*
- Rcon status result. When parsing the response to a
rcon status
command, the result for the ip column will be stored in _sp_cl_print_status_ip_0
.. _sp_cl_print_status_ip_31
.
- _sp_cl_print_status_lastmsg_*
- Rcon status result. When parsing the response to a
rcon status
command, the result for the lastmsg column will be stored in _sp_cl_print_status_lastmsg_0
.. _sp_cl_print_status_lastmsg_31
.
- _sp_cl_print_status_map
- Rcon status result. When parsing the response to a
rcon status
command, the map name will be stored in this variable.
- _sp_cl_print_status_name_*
- Rcon status result. When parsing the response to a
rcon status
command, the result for the name column will be stored in _sp_cl_print_status_name_0
.. _sp_cl_print_status_name_31
.
- _sp_cl_print_status_ping_*
- Rcon status result. When parsing the response to a
rcon status
command, the result for the ping column will be stored in _sp_cl_print_status_ping_0
.. _sp_cl_print_status_ping_31
.
- _sp_cl_print_status_port_*
- Rcon status result. When parsing the response to a
rcon status
command, the result for the port column will be stored in _sp_cl_print_status_port_0
.. _sp_cl_print_status_port_31
.
- _sp_cl_print_status_qport_*
- Rcon status result. When parsing the response to a
rcon status
command, the result for the qport column will be stored in _sp_cl_print_status_qport_0
.. _sp_cl_print_status_qport_31
.
- _sp_cl_print_status_score_*
- Rcon status result. When parsing the response to a
rcon status
command, the result for the score column will be stored in _sp_cl_print_status_score_0
.. _sp_cl_print_status_score_31
.
- _sp_cl_spectator_distance
- Set the
r_nearclipdist
variable to this value when in 1st person spectator mode (spectator variable is 2
or 4
).
-
- Values:
-
- 0
- Disable
- >0
- Enable; Set
r_nearclipdist
to this value. 20
.. 30
seems to work reasonably well (default = 20).
- _sp_cl_sv_*
- SoFplus servers can set the variables
_sp_cl_sv_0
.. _sp_cl_sv_99
on the client with the sp_sv_client_cvar_set command.
- _sp_cl_sv_version
- SoFplus version on the server. When connecting to a SoFplus server, the server will set this variable on the client.
- _sp_cl_vid_border
- Border around the SoF window
-
- Values:
-
- 0
- No
- 1
- Yes (default)
- _sp_cl_vid_fov
- Horizontal / vertical FOV
-
- Values:
-
- 0
- Horizontal FOV locked at 95. Vertical FOV will automatically be adjusted for the display aspect ratio.
- 1
- Vertical FOV locked at 79 (default). Horizontal FOV will automatically be adjusted for the display aspect ratio.
- 90 .. 111
- Horizontal FOV set at specified value. Vertical FOV will automatically be adjusted for the display aspect ratio.
- _sp_cl_vid_gl_texture_mag_filter
- OpenGL GL_TEXTURE_MAG_FILTER for rendering a surface that is bigger than the texture being applied (near objects)
-
- Values:
-
- GL_NEAREST
- GL_NEAREST (default)
- GL_LINEAR
- GL_LINEAR
- _sp_cl_vid_gl_texture_max_anisotropy_ext
- OpenGL GL_TEXTURE_MAX_ANISOTROPY_EXT. Anisotropic filtering requires taking multiple samples from the various mipmaps. The control on the quality of anisotropic filtering is in limiting the number of samples used. Raising the maximum number of samples taken will generally make the result look better, but it may also decrease performance.
-
- Values:
-
- 1 .. 16
- Use this value (default is 2)
- _sp_cl_vid_mode_*
- The variables
_sp_cl_vid_mode_0
.. _sp_cl_vid_mode_9
define the video modes that will be set when the variable gl_mode
is set to 0
.. 9
.
-
- Values:
-
- WIDTHxHEIGHT
- Set the resolution to the specified WIDTH and HEIGHT in pixels
- :DISPLAY:
- Set the resolution to match that of your primary display
- :DISPLAY NAME:
- Set the resolution to match that of the display with DISPLAY NAME. Your first display will usually be called
DISPLAY1
, your second DISPLAY2
, etc. When SoF is started with the +set logfile 3
commandline argument, the names will be written to SoF.log
- cl_showfps
- Show framerate (FPS)
-
- Values:
-
- Bit 0 (1)
- Print FPS in console
- Bit 1 (2)
- Show FPS OSD
- Bit 2 (4)
- Show FPS graph. The graph will de drawn if
debuggraph
or netgraph
or timegraph
is set to 1. See also _sp_cl_fps_debuggraph_color, _sp_cl_fps_debuggraph_height and _sp_cl_fps_debuggraph_shift.
- Bit 3 (8)
- High speed FPS updates
- Example:
]set cl_showfps 12
]set netgraph 0
]set timegraph 0
]set debuggraph 1
- cl_violence
- Violence settings.
-
- Values:
-
- Bit 0 (1)
- lock_deaths
- Bit 1 (2)
- lock_blood
- Bit 2 (4)
- lock_gorezones
- Bit 3 (8)
- lock_sever
- Bit 4 (16)
- lock_textures
- Bit 5 (32)
- lock_pure
- For full violence, use 0 (or 32). For low violence use 63. If nothing is specified, SoFplus defaults to 0.
- Example:
SoF.exe +set cl_violence 32
- console
- Console
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- Example:
SoF.exe +set console 1
- name
- Player name. Some checks have been added to remove characters that can cause servers to crash.
- _tmp_name
- See name.
- s_khz
- Sound dma speed
-
- Values:
-
- 11
- 11 kHz (11025)
- 22
- 22 kHz (22050)
- 44
- 44 kHz (44100). Only available when using defsnd.dll
- 48
- 48 kHz (48000). Only available when using defsnd.dll
- spectator
- Player / spectator mode selection
-
- Values:
-
- 0
- Player
- 1
- Spectator; Normal 3rd person view
- 2
- Spectator; 1st person view (see _sp_cl_spectator_distance). Only on SoFplus servers.
- 3
- Spectator; Same as
1
, but you will see player health / armor / weapon info if that has been enabled on the server. Only on SoFplus servers.
- 4
- spectator; Same as
2
, but you will see player health / armor / weapon info if that has been enabled on the server. Only on SoFplus servers.
Cvars (server)
- _sp_sv_ac_mode
- Anti-cheat mode (reserved for a future anti-cheat). To see who is using an anti-cheat, use the .players or sp_sv_players command.
-
- Values:
-
- 0
- Off (default)
- 1
- On; Players without anti-cheat are kicked.
- 2
- On; Players without anti-cheat aren't kicked, but they do see a link to the download site.
- 3
- On; Players without anti-cheat aren't kicked (default).
- _sp_sv_arsenal_bonus
- Arsenal bonus
-
- Values:
-
- < 0
- Unmodified (default)
- 0 .. 127
- New bonus
- _sp_sv_camping_prevention
- Camper protection. The server reduces player health and plays an annoying sound if a players stays at one location for too long.
-
- Values:
-
- 0
- Disabled (default)
- 1
- Enabled
- _sp_sv_ctb_bonus
- Change bonus for protecting the base
-
- Values:
-
- < 0
- Unmodified (default)
- 0 .. 127
- New bonus
- _sp_sv_ctf_bonus_carrier_frag
- Change bonus for killing the flag carrier
-
- Values:
-
- < 0
- Unmodified (default)
- 0 .. 127
- New bonus
- _sp_sv_ctf_bonus_carrier_protect
- Change bonus for protecting the flag carrier
-
- Values:
-
- < 0
- Unmodified (default)
- 0 .. 127
- New bonus
- _sp_sv_ctf_bonus_flag_capture
- Change bonus for capturing the flag
-
- Values:
-
- < 0
- Unmodified (default)
- 0 .. 127
- New bonus
- _sp_sv_ctf_bonus_flag_protect
- Change bonus for protecting the flag
-
- Values:
-
- < 0
- Unmodified (default)
- 0
- No bonus
- 1
- 1 point bonus
- _sp_sv_ctf_bonus_flag_recover
- Change bonus for recovering the flag
-
- Values:
-
- < 0
- Unmodified (default)
- 0 .. 127
- New bonus
- _sp_sv_ctf_flag_drop
- CTF flag drop allowed
-
- Values:
-
- 0
- No
- 1
- Yes (default)
- _sp_sv_ctf_switch_keep_score
- Players changing teams keep their score
-
- Values:
-
- 0
- No (default)
- 1
- Yes, if the admin used the sp_sv_client_blue or sp_sv_client_red command
- 2
- Yes, always
- _sp_sv_disable_alt_attack_1
- Disable alternate attack for weapon 1 (knife)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_alt_attack_8
- Disable alternate attack for weapon 8 (machinegun)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_alt_attack_9
- Disable alternate attack for weapon 9 (slugthrower)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_alt_attack_10
- Disable alternate attack for weapon 10 (rocket launcher)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_alt_attack_11
- Disable alternate attack for weapon 11 (flamethrower)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_alt_attack_12
- Disable alternate attack for weapon 12 (MPG)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_1
- Disable primary attack for weapon 1 (knife)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_2
- Disable primary attack for weapon 2 (pistol)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_3
- Disable primary attack for weapon 3 (magnum)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_4
- Disable primary attack for weapon 4 (shotgun)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_5
- Disable primary attack for weapon 5 (sniper rifle)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_6
- Disable primary attack for weapon 6 (silenced SMG)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_7
- Disable primary attack for weapon 7 (SMG)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_8
- Disable primary attack for weapon 8 (machinegun)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_9
- Disable primary attack for weapon 9 (slugthrower)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_10
- Disable primary attack for weapon 10 (rocket launcher)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_11
- Disable primary attack for weapon 11 (flamethrower)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_disable_primary_attack_12
- Disable primary attack for weapon 12 (MPG)
-
- Values:
-
- 0
- Not disabled (default)
- 1
- Disabled
- _sp_sv_fps_max
- Maximum framerate allowed (set it a bit higher than the required limit). Clients with a framerate above the limit will see a warning message. If their framerate stays too high, they will eventually be kicked.
-
- Values:
-
- 0
- No limit (default)
- >0
- Use this limit
- _sp_sv_health_regeneration_time
- Number of seconds it takes to regenerate health from 0% to 100%
-
- Values:
-
- 0
- No health regeneration (default)
- >0.0
- Use this amount of time
- _sp_sv_info_client_ac
- Is set to the clients anti-cheat state when the sp_sv_info_client command is executed
-
- Values:
-
- Yes
- The client is using anti-cheat
- No
- The client isn't using anti-cheat
- ?
- The client has been in the server for less than 1 minute. Anti-cheat state is not yet known.
- -
- Anti-cheat isn't active on the server
- _sp_sv_info_client_country
- Is set to the clients country code when the sp_sv_info_client command is executed
- _sp_sv_info_client_deaths
- Is set to the clients number of deaths when the sp_sv_info_client command is executed. This number may be off a bit, because some suicides aren't counted.
- _sp_sv_info_client_flag
- Is set to the clients flag carrying state when the sp_sv_info_client command is executed
-
- Values:
-
- 0
- Client isn't carrying a flag
- 1
- Client is carrying the blue flag
- 2
- Client is carrying the red flag
- _sp_sv_info_client_flags_captured
- Is set to the clients number of captured flags when the sp_sv_info_client command is executed
- _sp_sv_info_client_flags_recovered
- Is set to the clients number of recovered flags when the sp_sv_info_client command is executed
- _sp_sv_info_client_fps
- Is set to the clients framerate when the sp_sv_info_client command is executed
- _sp_sv_info_client_frags
- Is set to the clients number of frags when the sp_sv_info_client command is executed
- _sp_sv_info_client_frames_idle
- Is set to the number of frames since the client was last active when the sp_sv_info_client command is executed
- _sp_sv_info_client_frames_total
- Is set to the number of frames since the client entered the map when the sp_sv_info_client command is executed
- _sp_sv_info_client_guid
- Is set to the clients anti-cheat guid when the sp_sv_info_client command is executed
-
- Values:
-
- Empty
- The client isn't using an anti-cheat, or the anti-cheat has been disabled on the server
- Other
- The client is using an anti-cheat
- _sp_sv_info_client_ip
- Is set to the clients IP address when the sp_sv_info_client command is executed
- _sp_sv_info_client_mod_die
- Is set to the clients MOD (Means Of Death) number of deaths when the sp_sv_info_client_mod command is executed
- _sp_sv_info_client_mod_frag
- Is set to the clients MOD (Means Of Death) number of frags when the sp_sv_info_client_mod command is executed
- _sp_sv_info_client_mod_num
- Is set to the clients MOD (Means Of Death) index when the sp_sv_info_client_mod command is executed
- _sp_sv_info_client_name
- Is set to the clients name when the sp_sv_info_client command is executed
- _sp_sv_info_client_ping
- Is set to the clients ping when the sp_sv_info_client command is executed
- _sp_sv_info_client_ppm_best
- Is set to the clients best number of points per minute when the sp_sv_info_client command is executed
- _sp_sv_info_client_ppm_now
- Is set to the clients current number of points per minute when the sp_sv_info_client command is executed
- _sp_sv_info_client_score
- Is set to the clients score when the sp_sv_info_client command is executed
- _sp_sv_info_client_skin
- Is set to the clients skin when the sp_sv_info_client command is executed
- _sp_sv_info_client_slot
- Is set to the clients slot when the sp_sv_info_client command is executed
- _sp_sv_info_client_spectator
- Is set to the clients spectator state when the sp_sv_info_client command is executed
-
- Values:
-
- 0
- Client is playing
- 1
- Client is spectating
- _sp_sv_info_client_suicides
- Is set to the clients number of suicides when the sp_sv_info_client command is executed
- _sp_sv_info_client_team
- Is set to the clients team when the sp_sv_info_client command is executed
- _sp_sv_info_client_teamkills
- Is set to the clients number of teamkills when the sp_sv_info_client command is executed
- _sp_sv_info_client_teamname
- Is set to the clients teamname when the sp_sv_info_client command is executed
- _sp_sv_info_flag_blue
- Contains realtime information about the state of the blue flag
- _sp_sv_info_flag_red
- Contains realtime information about the state of the red flag
- _sp_sv_info_frames
- Is set to the number of frames since the map started when the sp_sv_info_frames command is executed
- _sp_sv_info_map_count
- Is set to the number of maps since the server started
- _sp_sv_info_map_current
- Is set to the current map name
- _sp_sv_info_map_next
- Is set to the next map name when the current map ends. You can change this cvar in the _sp_sv_on_map_end and _sp_sv_on_map_rotate events. By using a
!
prefix, the server can be forced to use the map command instead of the gamemap command.
- _sp_sv_info_num_cnct
- Is set to the number of connecting clients
- _sp_sv_info_num_flags_blue
- Is set to the number of captured flags for the blue team.
- _sp_sv_info_num_flags_red
- Is set to the number of captured flags for the red team
- _sp_sv_info_num_players
- Is set to the number of clients who are playing (not spectating)
- _sp_sv_info_num_spectators
- Is set to the number of clients who are spectating (not playing)
- _sp_sv_intermission_end
- Maximum number of seconds to wait before the intermission ends. A player can end the intermission sooner by pressing the fire button.
-
- Values:
-
- 0
- Do not end intermission (default)
- >0
- End intermission after this amount of seconds.
- _sp_sv_invulnerability_time
- Number of seconds that the player is invulnerable after spawning. Invulnerability ends immediately when the player picks something up or when he presses the fire button.
-
- Values:
-
- <= 0
- Use SoF default invulnerability settings (default)
- >0.0
- End invulnerability after this amount of seconds.
- _sp_sv_limit_speed
- Limit maximum speed. Clients whose speed is too high will see a warning message. If their speed stays too high, they will eventually be kicked.
-
- Values:
-
- 0
- No limit (default)
- 1
- Limit
- _sp_sv_limit_userinfo_change
- Limit number of userinfo changes (name, skin, rate, ...). Clients who change their userinfo too often will see a warning message and new changes will be ignored.
-
- Values:
-
- 0
- No limit (default)
- 1
- Limit
- _sp_sv_limit_wave
- Limit number of wave commands a player can issue. Clients who wave too often will see a warning message and new wave commands will be ignored.
-
- Values:
-
- 0
- No limit (default)
- 1
- Limit
- _sp_sv_log_events
- Log events to the server console and
sof.log
-
- Values:
-
- 0
- Don't log (default)
- 1
- Log
- _sp_sv_log_stats
- Log statistics to the server console and
sof.log
-
- Values:
-
- 0
- Don't log (default)
- 1
- Log
- _sp_sv_log_userinfo
- Log userinfo to
user/sofplus/log/userinfo.log
-
- Values:
-
- 0
- Don't log (default)
- 1
- Log
- _sp_sv_log_warnings
- Log warnings to the server console and
sof.log
-
- Values:
-
- 0
- Don't log (default)
- 1
- Log
- _sp_sv_master_gamespy
- GameSpy master server (master.gamespy.com)
- _sp_sv_master_sofplus
- SoFplus master server (sof1svmaster.megalag.org)
- _sp_sv_maxclients_per_ip
- Maximum number of clients per IP address.
-
- Values:
-
- 0
- Disabled (default)
- >0
- Use this maximum
- _sp_sv_on_client_begin
- Contains a comma separated list of function names to be executed when a client finishes loading the map.
-
- Function arguments:
-
- 1
- Slot number of client
- _sp_sv_on_client_die
- Contains a comma separated list of function names to be executed when a player dies.
-
- Function arguments:
-
- 1
- Slot number of victim, or -99 if no victim
- 2
- Slot number of killer, or -99 of no killer
- 3
- Means of death. If bit 28 of this number is set, it's a teamkill.
- 4
- CTF flag carrying state of victim
- _sp_sv_on_client_disconnect
- Contains a comma separated list of function names to be executed when a player disconnects.
-
- Function arguments:
-
- 1
- Slot number of client
- 2
- Anti-cheat state
- 3
- Country code
- 4
- Number of deaths
- 5
- Flag carrying state
- 6
- Number of captured flags
- 7
- Number of recovered flags
- 8
- Framerate
- 9
- Number of frags
- 10
- Number of frames since last active
- 11
- Number of frames since entering the map
- 12
- Anti-cheat guid
- 13
- IP address
- 14
- Name
- 15
- Ping
- 16
- Best number of points per minute
- 17
- Current number of points per minute
- 18
- Score
- 19
- Skin
- 20
- Spectator state
- 21
- Number of suicides
- 22
- Team
- 23
- Number of teamkills
- 24
- Teamname
- _sp_sv_on_client_spawn
- Contains a comma separated list of function names to be executed when a client spawns.
-
- Function arguments:
-
- 1
- Slot number of client
- _sp_sv_on_client_userinfo_change
- Contains a comma separated list of function names to be executed when a client changes a user cvar.
-
- Function arguments:
-
- 1
- Slot number of client
- _sp_sv_on_ctf_flag_capture
- Contains a comma separated list of function names to be executed when a player caps a flag.
-
- Function arguments:
-
- 1
- Slot number of client
- 2
- CTF flag carrying state of client
- _sp_sv_on_map_begin
- Contains a comma separated list of function names to be executed when the map begins
- _sp_sv_on_map_end
- Contains a comma separated list of function names to be executed when the map ends. The name of the next map is available in _sp_sv_info_map_next.
- _sp_sv_on_map_rotate
- Contains a comma separated list of function names to be executed when the map is about to change. The name of the next map is available in _sp_sv_info_map_next.
- _sp_sv_password_hack
- Allow clients to use the password hack trick to switch between play and spectate mode without a valid password.
-
- Values:
-
- 0
- No (default)
- 1
- Yes
- _sp_sv_ping_max
- Maximum ping allowed. Clients whose ping is above the limit will see a warning message. If their ping stays too high, they will eventually be kicked.
-
- Values:
-
- 0
- No limit (default)
- >0
- Use this limit
- _sp_sv_rate_max
- Maximum rate allowed. If a client has set his rate higher, the server will use the set maximum instead.
-
- Values:
-
- 0
- No limit (default)
- >0
- Use this limit
- _sp_sv_rate_min
- Minumum rate allowed. If a client has set his rate lower, the server will use the set minimum instead.
-
- Values:
-
- 0
- No limit (default)
- >0
- Use this limit
- _sp_sv_say_ascii_only
- Only ASCII characters 32 .. 127 will be printed
-
- Values:
-
- 0
- No (default)
- 1
- Yes
- _sp_sv_say_default
- Use say by default when a client didn't use say or say_team when typing something in his console
-
- Values:
-
- 0
- No
- 1
- Yes (default)
- _sp_sv_say_player
- Control
say
behaviour for players
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- 2
- Only own team and all spectators. You will see
(-)
to indicate that less people than intended may receive the message.
- _sp_sv_say_spectator
- Control
say
behaviour for spectators
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- 2
- Only spectators. You will see
(-)
to indicate that less people than intended may receive the message.
- _sp_sv_say_team_player
- Control
say_team
behaviour for players
-
- Values:
-
- 0
- Disable
- 1
- Enable (default). Only own team, including team spectators.
- 2
- Only own team and all spectators. You will see
(+)
to indicate that more people than intended may receive the message.
- 3
- Only own team (no spectators). You will see
(-)
to indicate that less people than intended may receive the message.
- _sp_sv_say_team_spectator
- Control
say_team
behaviour for spectators
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_skin_blue
- Force skin name for all members of the blue team
-
- Values:
-
- Empty
- No forced skin name (default)
- Not empty
- Force this skin name
- _sp_sv_skin_red
- Force skin name for all members of the red team
-
- Values:
-
- Empty
- No forced skin name (default)
- Not empty
- Force this skin name
- _sp_sv_slide_fix
- Slide fix
-
- Values:
-
- 0
- No
- 1
- Yes (default)
- _sp_sv_sound
- Custom sounds
-
- Values:
-
- 0
- No (default)
- 1
- Yes
- _sp_sv_sound_*
- The variables
_sp_sv_sound_1
.. _sp_sv_sound_20
can point to custom sound files that can be played on the client(s) with the sp_sv_sound_broadcast and sp_sv_sound_client command.
- _sp_sv_sound_10s
- The variable can point to a custom sound file that will be played on the clients when 10 seconds remain
- _sp_sv_sound_1m
- The variable can point to a custom sound file that will be played on the clients when 1 minute remains
- _sp_sv_sound_2m
- The variable can point to a custom sound file that will be played on the clients when 2 minutes remain
- _sp_sv_sound_30s
- The variable can point to a custom sound file that will be played on the clients when 30 seconds remain
- _sp_sv_sound_5m
- The variable can point to a custom sound file that will be played on the clients when 5 minutes remain
- _sp_sv_sound_camper
- The variable can point to a custom sound file that will be played on the clients when a camper is detected
- _sp_sv_spawn_read_dir
- Directory to read map spawn info from. SoF will try reading from
user/sofplus/sv/spawn/READ DIR/MAPNAME.txt
. Note that the slash in map names stays in the pathname too.
-
- Values:
-
- Empty
- Don't read map spawn info (default)
- Not empty
- Try reading map spawn info
- Example:
]set _sp_sv_spawn_read_dir "fixed"
]map dm/jpnctf1
------- Server Initialization -------
Spawning map: dm/jpnctf1
Read entities from: sofplus/sv/spawn/fixed/dm/jpnctf1.txt
-------------------------------------
- _sp_sv_spawn_replace_file
- File with entities replacement info. The file must be located in the
user/sofplus/sv/spawn/
directory.
-
- Values:
-
- Empty
- Don't replace entities (default)
- Not empty
- Try replacing entities
- Example:
]set _sp_sv_spawn_replace_file "rp-random-all.txt"
]map dm/jpnctf1
------- Server Initialization -------
Spawning map: dm/jpnctf1
Read entity replacements from: sofplus/sv/spawn/rp-random-all.txt
Entities: 141
Replace: 22
Delete: 0
-------------------------------------
- _sp_sv_spawn_write_dir
- Directory to write map spawn info to. SoF will try writing to
user/sofplus/sv/spawn/WRITE DIR/MAPNAME.txt
. Note that the slash in map names stays in the pathname too.
-
- Values:
-
- Empty
- Don't write map spawn info (default)
- Not empty
- Try writing map spawn info
- Example:
]set _sp_sv_spawn_write_dir "fixme"
]map dm/jpnctf1
------- Server Initialization -------
Spawning map: dm/jpnctf1
Wrote entities to: ./user/sofplus/sv/spawn/fixme/dm/jpnctf1.txt
-------------------------------------
- _sp_sv_spectator_stats
- Allow spectators to see player stats in spectator mode 3 and 4.
-
- Values:
-
- 0
- No
- 1
- Yes (default)
- _sp_sv_spectator_team
- Force spectators to view only their own team
-
- Values:
-
- 0
- No (default)
- 1
- Yes
- _sp_sv_string_package_print
- Filename of string package. This string package can be used by the sp_sv_print_sp_broadcast and sp_sv_print_sp_client commands. You can add / change strings yourself.
-
- Values:
-
- Empty
- String package disabled
- Not empty
- String package enabled
- _sp_sv_string_package_sv
- Filename of string package. This string package is used by the SoFplus DLL.
-
- Values:
-
- Empty
- String package disabled
- Not empty
- String package enabled
- _sp_sv_timelimit_mod
- Modify the timelimit counting
-
- Values:
-
- 0
- No (default). Counting starts from the player that has been in the server the longest.
- 1
- Yes. Counting starts when the map loads.
- 2
- Yes. Counting starts when the map loads. Counting stops when the game is paused and it's resumed when the game is unpaused.
- _sp_sv_violence_lock_override
- Override violence settings
-
- Values:
-
- 0
- No (default)
- 1
- Yes, the server will run in full violence mode and ignore the settings in sv_violence. The server will still report the violence settings of sv_violence to clients, which means that clients with their violence set to low will be able to play in your full violence server.
- _sp_sv_vote_duration
- Time to cast a vote
-
- Values:
-
- Any number
- Number of seconds (default = 20)
- _sp_sv_vote_enable
- Disable/enable voting
-
- Values:
-
- 0
- Disable (default); No voting allowed
- 1
- Enable; Voting allowed, but individual vote types must be enabled too
- _sp_sv_vote_maps
- Maps to vote for
-
- Values:
-
- Empty
- Use the contents of the maplist
sv_maplist
(default)
- Not empty
- Comma separated list of maps to vote for
- _sp_sv_vote_message_interval
- Time between vote in progress messages
-
- Values:
-
- Any number
- Number of seconds between vote in progress reminder messages (default = 5)
- _sp_sv_vote_num_min
- Minimum number of clients that must vote for the vote to be valid
-
- Values:
-
- Any number
- Number of clients that must vote (default = 1)
- _sp_sv_vote_num_ratio
- Minimum ratio of clients that must vote for the vote to be valid
-
- Values:
-
- 0.0 .. 1.0
- Ratio of clients that must vote (default = 0.5)
- _sp_sv_vote_restart_delay
- Delay before the same client can start a vote again (to prevent vote flooding)
-
- Values:
-
- Any number
- Number of seconds (default = 60)
- _sp_sv_vote_start_delay
- Delay after the map begins, before a vote can be started
-
- Values:
-
- Any number
- Number of seconds (default = 30)
- _sp_sv_vote_type_ammo
- Vote type ammo disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_control_limit_0
- Vote for unlimited (0) control_limit disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_control_limit_max
- Maximum value for vote type control_limit
-
- Values:
-
- < _sp_sv_vote_type_control_limit_min
- Disable vote type control_limit
- > 0
- Maximum value (default = 999)
- _sp_sv_vote_type_control_limit_min
- Minimum value for vote type control_limit
-
- Values:
-
- > 0
- Minimum value (default = 1)
- _sp_sv_vote_type_ctf_loops_0
- Vote for unlimited (0) ctf_loops disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_ctf_loops_max
- Maximum value for vote type ctf_loops
-
- Values:
-
- < _sp_sv_vote_type_ctf_loops_min
- Disable vote type ctf_loops
- > 0
- Maximum value (default = 999)
- _sp_sv_vote_type_ctf_loops_min
- Minimum value for vote type ctf_loops
-
- Values:
-
- > 0
- Minimum value (default = 1)
- _sp_sv_vote_type_fraglimit_0
- Vote for unlimited (0) fraglimit disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_fraglimit_max
- Maximum value for vote type fraglimit
-
- Values:
-
- < _sp_sv_vote_type_fraglimit_min
- Disable vote type fraglimit
- > 0
- Maximum value (default = 999)
- _sp_sv_vote_type_fraglimit_min
- Minimum value for vote type fraglimit
-
- Values:
-
- > 0
- Minimum value (default = 1)
- _sp_sv_vote_type_gametype
- Vote type gametype. Allowed gametypes.
-
- Values:
-
- Bit 0 (1)
- DM (Deathmatch)
- Bit 1 (2)
- Assassin
- Bit 2 (4)
- Arsenal
- Bit 3 (8)
- CTF (Capture The Flag)
- Bit 4 (16)
- Realistic
- Bit 5 (32)
- Control
- Bit 6 (64)
- CTB (Conquer The Bunker)
- Bit 7 (128)
- Team DM
- Bit 8 (256)
- Team Realistic
- Bit 9 (512)
- Red/Blue CTB
- To enable all gametypes, use 1023 (1 + 2 + 4 + ... + 512). To disable all gametypes, use 0. SoFplus defaults to 1023.
- _sp_sv_vote_type_kick
- Vote type kick disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_map
- Vote type map disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_map_end
- Vote for next map at the end of the current map disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_next
- Vote type next (skip current map) disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_restart
- Vote type restart (restart current map) disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_timelimit_0
- Vote for unlimited (0) timelimit disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_vote_type_timelimit_max
- Maximum value for vote type timelimit
-
- Values:
-
- < _sp_sv_vote_type_timelimit_min
- Disable vote type timelimit
- > 0
- Maximum value (default = 999)
- _sp_sv_vote_type_timelimit_min
- Minimum value for vote type timelimit
-
- Values:
-
- > 0
- Minimum value (default = 1)
- _sp_sv_vote_type_weapons
- Vote type weapons (all/bullet only) disable/enable
-
- Values:
-
- 0
- Disable
- 1
- Enable (default)
- _sp_sv_weapon_drop_on_die
- Drop weapon when player dies.
-
- Values:
-
- 0
- No
- 1
- Yes (default)
- _sp_sv_weapon_primary_ammo
- Amount of ammo for the primary weapon.
-
- Values:
-
- -1
- Unchanged (default)
- 0 .. 255
- Amount of ammo. SoF maximum ammo limits still apply. For knives this limit is 6 and for other weapons there's a limit too.
- _sp_sv_weapon_primary_type
- When a player spawns, this weapon will be selected.
-
- Values:
-
- -1
- Unchanged (default, pistol)
- 0
- No primary weapon
- 1
- Knife
- 2
- Pistol
- 3
- Magnum
- 4
- Shotgun
- 5
- Sniper rifle
- 6
- Silenced SMG
- 7
- SMG
- 8
- Machinegun
- 9
- Slugthrower
- 10
- Rocket launcher
- 11
- Flamethrower
- 12
- MPG
- _sp_sv_weapon_secondary_ammo
- Amount of ammo for the secondary weapon.
-
- Values:
-
- -1
- Unchanged (default)
- 0 .. 255
- Amount of ammo. SoF maximum ammo limits still apply. For knives this limit is 6 and for other weapons there's a limit too.
- _sp_sv_weapon_secondary_type
- When a player spawns, this weapon will be in his inventory.
-
- Values:
-
- -1
- Unchanged (default, knife)
- 0
- No secondary weapon
- 1
- Knife
- 2
- Pistol
- 3
- Magnum
- 4
- Shotgun
- 5
- Sniper rifle
- 6
- Silenced SMG
- 7
- SMG
- 8
- Machinegun
- 9
- Slugthrower
- 10
- Rocket launcher
- 11
- Flamethrower
- 12
- MPG
- _sp_sv_weapon_switch
- Bestweap weapon switching behaviour.
-
- Values:
-
- 0
- Let the player decide with his bestweap settings (default)
- 1
- Force bestweap to none
- 2
- Force bestweap to safe
- 3
- Force bestweap to unsafe
- 4
- Switch to the newest weapon; Not implemented yet!
- hostname
- Server hostname. Some checks have been added to remove characters that can cause clients to crash.
- rcon_password
- Rcon password. Note that old tricks to read the rcon password have been disabled. No rcon password patches are needed.
-
- Values:
-
- Empty
- Rcon access disabled.
- Not empty
- Rcon access possible, if the client uses the correct password.
- rcon_password_logger
- Rcon password used by the SoF logger program. Don't use the same password for rcon_password. When the dumpuser, serverinfo and status commands are executed, no information will be displayed in the console.
-
- Values:
-
- Empty
- Disabled (default)
- Not empty
- Enabled
- sv_maplist
- Comma separated list of maps to be played.
- See also map
- sv_maplistfile
- File with list of maps to be played.
- See also map
- sv_violence
- Violence settings.
-
- Values:
-
- Bit 0 (1)
- lock_deaths
- Bit 1 (2)
- lock_blood
- Bit 2 (4)
- lock_gorezones
- Bit 3 (8)
- lock_sever
- Bit 4 (16)
- lock_textures
- Bit 5 (32)
- lock_pure (It doesn't matter if you set this bit or not. SoF will always set it)
- For full violence, use 32. For low violence use 63. See also _sp_sv_violence_lock_override.
- Example:
SoF.exe +set sv_violence 32